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Sounds similar to what I had after 155 hours (game version 3.10-3.30).
Capital ship simulator upgrade#
By that point all I had done was upgrade my base a little bit. The Teladi lost Company regard and xenon were pouring into the surrounding sectors. With the Xenon having quite a few of their sectors. When I actually discovered the split they were down to 3 sectors in the Northern section of the map. Or leave the AI as is, and just add a bombard option to Destroyers. I'm asking that Egosoft fix their broken AI and add actual intelligence to my own captains that I spent hours and hours fighting Xenon's with to actually level up.
Capital ship simulator how to#
Which is an ability they currently have no idea how to do. Instead of using its own weapons supplied by Egosoft to actually do the job they were intended to do.Īgain if they would stay in formation this would be less tedious. Why are you ok with your own 5 star captain FLYING INTO THE STATION TO DIE. All that they have left is a few stations. Station bashing is *NOT* fun I would rather be doing something else. It's already enjoyable except late game like this. I don't want the game to be easier for me. Imagine if during WWII our Aircraft carrier captains decided instead of using my wings of aircraft. Asking it to do the same thing except sit at range and use its primary weapons like any sort of real captain would. The AI already circles the station when you tell it to destroy a station.
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The AI is too incredibly stupid to use its own AI and fire with some sort of common sense. Please go blow 500M on destroyers and tell me how "Happy" you are about it. If you think that I should be "OK" with sitting and micromanaging 5 destroyers because the AI has no idea how to use its own primary weapons then I'm glad that you feel like you are ok with the game. How could you possibly think that? It's not. Just consider doing what GCU described above, and it’ll work great. We already have all the tools needed to make it work. Not a fan of making the AI play the game instead of me and have all the fun. This looks like a “make the game easier for me” type of request. Simply wouldn't be anywhere near as fun for me if the ships could do all that automatically all by themselves. I do quite enjoy the planning phase of station demolition & gain quite a lot of satisfaction if it all goes well & the station didn't get to fire even a single shot back at my ships. I'd feel a bit left out if I didn't have a useful role giving orders to my demolition fleet. poorly positioned fly to when moving the fleet around a station to give them a clear shot at unexploded modules).įrankly not at all sure I'd want a single command that could destroy stations without needing any further input from me. Becomes rare for enemy stations to even get a chance to shoot back & when they do it's generally been my fault (e.g. I have very few problems with my destroyers after they've got their Expediters installed (pretty much standard kit for my demolition fleet). 13km+ for most factions' destroyer main guns). With moderately decent rolls for projectile speed & lifetime they can extend range by 30% or more (i.e. Makes a huge difference to a destroyer's margin for error when assaulting a station.
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Capital ship simulator mods#
To make it even easier, if you've got the parts, can recommend installing Expediter mods on main guns. Suspect they gauge their distance from the centre of the station, so best to attack from the side of such protrusions, rather than head on. Giving destroyers clear orders stops most of their suicidal tendencies, however still need to be careful of stations with defence modules located a long way from the centre of the station. Looks like this on the map:Ī few minutes later - bunch of well-behaved destroyers that did not go any closer than necessary & a station that never got a chance to shoot back: I tend to do this by shift-selecting all my destroyers, ordering the attack, then individually inserting the fly to orders by dragging the order lines so each one attacks from a slightly different direction, adjusting for altitude above or below ecliptic if required. Destroyers work much better if you give them a fly to command (at around 10km from the target) ahead of their attack orders in the queue.
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